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Albion Online: Severe PvP Bug

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Two bugs here, kind of in the same vein. The first bug we have found was not quite replicated by us, but it has happened twice now, with the second time being captured on video.

Bug #1:
Summary: The Quarterstaff Q ability Concussive Blow does not consume all the stacks when knocked off a horse entity, causing each successive Q hit to act as a third stack stun -- but never consumes the stacks.

Actual Result: When reaching the third stack off Concussive Blow, I was stunned and the 2 stacks from concussive blow never consumed to Buy Albion Online Gold; they eventually fall over time, but each successive Concussive Blow strike stunned me during that duration (but did not refresh the timer either).

Expected Result: After reaching a third stack from Concussive Blow, I'd have expected the 2 stacks I had already to be consumed and the following Concussive Blows to start stacking anew.

Steps to Replicate: Unable to replicate but this has happened at least twice now. We tried to replicate it a few times, but we are unsure as to what factors it would require. All we know is that it appears to happen in regards to riding a horse and being knocked off it while Concussive Blow is stacking. (See video below: when I am removed from my horse and stunned, the debuff "slot" for concussive blow stacks moves from the last to the first, but remains 2 stacks)

f:id:albionmall:20160125151133j:plain

Video: Youtube Video here

Quick Sum Up of what we think happens here:
It appears to be an issue with horse entities/objects and transferring debuffs to the parent object (or child object? depending on hierarchy) when the horse is removed. It has only ever happened when on a mount and being removed, but again we cannot fully replicate this. Other factors could include de-sync from server and all that.

If you also notice, at one point I would have been able to blink/cast/move whatever, I try to spam my instant heal on myself or blink to a location. However, this is prevented due to.... bug number two:

Bug #2:
Summary: Being stunned while moving and trying to cast sometimes causes desync from the client/server, preventing casting or using of abilities until you move (resyncing with the server).

Actual Result: When moving and trying to cast heals on myself, when I get stunned, when the stun duration is over I can no longer cast spells; it tries but auto cancels the spell/ability until I move again.

Expected Result: When moving and casting, after I get stunned and the duration is over, I'd expected to continue to be able to cast spells/use abilities without having to move.

Steps to Replicate: Move around and self cast abilities (or on others if you can swing that setting), while someone who can stun (we tested with quarterstaves and hammers) stuns you. Without moving after being stunned, try to cast again with the help of Cheap Albion Online Gold. You shouldn't be able to until you actually move to re-sync your client with the server.


The Problems with Blade & Soul Bots

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The main problem with bots which aren't being blatantly obvious by outright hacking, completely stationary, follow each other in a train, all look identical, perform actions in sync, or have nonsense gibberish as names, is they can be rather difficult to detect reliably on sight alone.

Even for those MMOs which have full-time GM teams, the practice of sending a /tell asking a dynamic question you wouldn't be able to automate, and tossing out a ban if a reply doesn't come soon enough or otherwise the suspected bot doesn't stop their current actions, would usually only catch the AFK bots from people who go to sleep or leave the house while their bot is running.

The other type of modern bot which performs actions at human-like random intervals and sounds an alert for the owner (who can be at the keyboard with Blade & Soul Gold) upon receiving any communications and even have programmed databases of answers to common questions, are pretty much undetectable from dedicated hard-core players who like to grind or farm something for hours on end and be good at it. Nowadays I wouldn't even be surprised if people could use their cellphones to remote control bots to pass the human test to avoid bans. It's quickly become a lost cause to combat these sorts of undercover solo bots which are designed not to get caught, without getting normal players caught up as well, so it's best to just ignore them unless their actions become abusive. The most common way these types of bots are ultimately caught is in the rare cases players somehow figure out how to trigger a bug in the bot script to make it do something unexpected or enter a loop.

As long as NCSoft West bans the blatantly obvious bots regularly, and make an attempt at confirming AFK bots which receive many player reports, I'd say they would be doing a good job. Tossing out temp bans and/or rollbacks for bots and humans alike which blatantly exploit unintended game bugs introduced in patches, I'd say is okay as well. What they shouldn't do is go insane and start indiscriminately banning bots and humans alike based on player reports alone without any attempt to confirm, or else trolls would ultimately win.

The reason I stopped playing on the TW server of BnS was because the minute I logged on in any of the areas, I get greeted with dozens of bots running in a single file, teleporting and zapping across the ground.

It DESTROYED the game immersion and made me feel like I was playing the game offline with Blade And Soul Items, it wasn't a multiplayer game anymore and socially it became downright rubbish. There's a reason we can't get the best items/gear in a short amount of time, it's so we can put EFFORT into getting the mentioned things and be rewarded for doing so. Getting the best items/gear by having a program do it for them? Nah sorry but that's just lame.

The synonymous with quality in Blade & Soul

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NCSoft is often synonymous with quality. Korean developer can feel proud to have created online games that will go down in the annals of history with titles such as Guild Wars, Lineage II or the latest Wildstar. But obviously, the company cannot help bring new titles with which dazzle players and it seems that Blade & Soul Gold will be one of them.

Since its launch in Asia, many players have achieved ways that could access the Asian server to try the game, being dazzled by the beauty of the title as well as the speed of the action. But no longer will it need to do more shenanigans to access the game since Blade & Soul definitely come to our continent, a Free to play model that promises to be intrusive for those not wanting to pay for play.

There will be two types of currency in the game. The NCoin which can be achieved with money actually allow us to buy cosmetic objects and more space in our inventory and have more slots for characters, something very similar to what we saw in the excellent and free Path of Exile. The other type of currency can be achieved while playing and also can be used to achieve the same objects as the currency of real money.

However, there will be a subscription model for those who want access improvements to his character, but the company says it will not provide any advantage to the competitive model. If it is true that, for example, the first range of premium membership give a special effect to run animation and a small multiplier to the experience and the possibility of further drop in the currency of the game.

Explained the Free To Play model, Blade-Soul has confirmed that the game will have a closed beta this fall to which you can point from their website and this summer a pre-purchase packs will be made ??available, which we assume will come with early access to the closed beta.

 

They are better than hongmoon blade and soul weapon sure

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I do not play korean server but from what i hear, legendary weapon are...legendary...
I saw a youtube video where they were selling for 3-4k BNS Gold (base weapon without upgrades)

They are better than hongmoon weapon sure, but they are costly to upgrade too
Not sure if they are worth it for the average players.
lol, if you didn't have money to reach true pirate, legendary might not be for you

Hongmoon weapon is valid to upgrade if you don't want to kill yourself. They are comparable in strength but legendary wins almost all the time ( i think some classes might want hongmoon for some unique bonus)
I do not know why people want legendary if the above is true.

NcSoft said multiple times that we won't have legendery , at least for now. But with their track record, you could expect them anytime without warning.

I saw that Silverforst Mountains is coming out tomorrow and felt the need to give some feedbacck on this.

If you are going to release content this fast you should reduce the amount of materials needed to upgrade our gear by at least half of what it currently requires or at least make it easier and have more ways to get the materials because it's very hard to be on track at this pace. I'm not someone that can just play 24/7 and farm all day, so as a result I'm pretty far behind on my gear and have always been one tier behind. For example, currently you can have Pirate stuff but I'm still on True Siren.

You dont need to be capped out for each patch. In fact, i dont even see where the problem would be if they released content even faster. We would not keep up. That's actually a DESIRED outcome. What do i do if i am capped and dont have anything to do? I quit.

And actually with crafting and a few dailies per day (2h or so) you can easily make 20g a day, letting you upgrade your weapon to max in like ~2 weeks and your accessories in 1 week after that. If you dont want to do dailies every day.. that's also fine.

And also.. yes there is a lot to do. Yes upgrading takes some time. So why should you not be behind people that actually do play a lot more than you do? That would mean that what they put into the game over you is meaningless. The game does a fairly good job at keeping casuals and hardcore players with Blade & Soul Power leveling. While casuals might take a long time to reach the none-plus-ultra gear, they dont need it to participate in the content we have at any given point in time. You can basically do everything in this patch with max infernal accessories, true profane weapon and a 25 ap gem which is easily achieveable in a few days. Hardcore players on the other hand can spend 10 hours a day and reach gear cap before a patch.

Imo, it's good as it is. Why would you decrease the amount of time needed to be put into the game just so we have nothing to do earlier and quit. That's shooting in your own leg in the end.

This is the first progression based mmorpg since Rangnarok that i actually play for more than one or two months. Why? Because there is something to be done after one or two months. Normally when a game releases there is nearly no content so players get bored and quit. We have the advantage of having content for years since the game is by no means new - and now people come and complain that it's too much and that they want to finish the game faster. Dafuq is wrong with peoples mentality nowadays .

Blade & Soul ping vs x class

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Rhy, I don't think it's a matter of ping vs x class, but x class vs balance in B&S's case (Unfortunately).

Yes, ping matters but hear me out.
If you're trying to master one class in specific based on ping, I don't think you're approaching this right, because you need less than 80-100 MS to be at best "average" at any class, in any MMO.

Speaking as someone who heavily PVP's in MMO's, the moment your ping jumps over 80 MS, is the moment you'll start to "feel" the difference between high and low pings against your own (Personal) skill/speed/endurance in an MMO. Not against your opponent's (They'll seem faster than you, but in reality, you're just being limited/forced to be slower).

This applies to literally every class.
For B&S, it would not be any Blade & Soul Gold; except you have to account the fact that there is little balance across the classes in the game, when you compare it with other competitive games.

PvP is not just to do your dps skill but also to manage to avoid dmg in time with SS/F and so whatever your class have.And there the ping problem is noticable.Try to F when KD with high ping i really wanna hear your opinion after that :) Even SS....i felt so many times retarded trying to SS and my char just slowly move backward ...or Q/E and its just like nothing happen....or flower....and many more stuff....thats for pvp of course.

Thank you for this and I agree, however, as I have said to Krissy in the previous page. I'm not after what I can master, I'm after what's playable, and others have said that they've experienced playing at higher pings.

What I want is to see what I can play, and at what ping they're acceptable in. Mastering it is something I cannot hope for, as I live no where close to the servers, in any country, even if they bring out NA, unless they release a server just for Australia.

Blade And Soul Classes And Ping Gives a rough estimate

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Previously I had asked people to post how it feels to play the class they play, with the ping they have, I have gotten many responses for the different classes, (As shown below and in the next few pages) of how each person felt with the class they were using, and the ping they had to play with.

This should not be taken as an "Oh my ping is too high for this class, I can't play it!" post, but more of a "Ahh, so that's what it's like to play with that ping, I'll give it a try with my ping to see how it compares!" post.

ALSO this post is not about getting the full potential of your class, if you want that, move close to the server. This post is about seeing what is PLAYABLE

All the information that I have seen as "Relevant" has been compiled, and listed below, separated into classes, with a general overview of what's Blade And Soul Gold, at what ping. Credits to the people who have contributed have been added in.

HOWEVER I do not view this as enough. There are classes that lack information / have very little information, they are the following in my view:
- Kung-fu Master
- Force Master
- Warlock
If ANYONE has ANYTHING to add to these classes, or any other classes, that would greatly help give an idea of what it's like to play with X ping, I will gladly add it and give you proper credit for your contribution, I only ask that you please provide me personal experience (You play this class and can talk from what you've experienced) or evidence (Via video reference, or other methods)

Way to earn hoongmoon blade and soul gold

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Bns English version is actually just like a money making machine, and I'm going to tell you why.

im currently playing in TW version, but since I'm a Chinese do I don't need the English patch for better understanding. In TW version, once I get the premium account status I will have the movable personal storage (In English version you need to be premium membership rank 10 for this one extra benefit) and there is no account ranking system in the TW version.

In English version, way to earn hoongmoon coin is thru spending nc coin or currency exchange. In TW they will give you 300 Blade-Soul Gold everyday as long as you're in premium status or you can purchase a 11000 hoongmoon coin booster selling 700NT.

In TW version they have this in game voip and giving you the option to turn off and on during raid or in the CLAN. In English version, you have nothing. The stability of the English version was same like China when they released, it is like a test client rather a 'finalize" client. It is not stable, lower graphic, low optimization but China is having the most optimized version now after they get knowing that Chinese love the game. Same goes to TW, JP and KR.

sorry for my bad English, but I really had enuff of NA version even tho I already spent 800USD. I love the game, not the publisher.
ecause NCwest knows demographics.
They know English version attracts such a huge crowd, they can do away with some effort, and still reap an impressive player-base.

KR and TW has a much smaller and more competitive market. To retain players in that market, they have to be much more generous with benefits + ease of life tools.

In NA/EU, there isn't much competition right now,
WoW and GW2 have 'aged'
Skyforge killed itself after 1/2 a year,
ToS is a grindfeast not for everyone,
BD is just a character photoshop tool,
FFXIV has it's own fan base and p2p structure, not targetting the same market
Wildstar lol
Terra is so yesterday

There is little to no competition here. They can do what they want to Buy Blade And Soul Gold, and still keep us here.
We have nowhere to go if we want MMORPGs in international version.

Therefore there is little to no need for giving us additional benefits or sweet icing. Just the typical stuff will do.

Blade & Soul Launcher doesn't open after closin

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Alright, hoping I can get some assistance with this.

I can launch my Blade and Soul directly on startup. That is, when I turn my PC on, I can open the Launcher no problem, enter my username/password, and can play the game just fine.

The issue occurs when I attempt to exit the game for whatever reason. If it's just turning it off after playing for a bit, or turning it off and not turning my computer off for extended time away. Whenever I come back to it, I can click Blade-Soul Gold, and it won't open the launcher to enter my username/password.

I've attempted to end the process tree, I've tried to end the task, I've tried to do a repair. It seems the only thing that works, is completely resetting my PC.

This workaround gets the game to open perfectly, and I'll be using it to ensure that I can get on the game after updates.

Looks like the only issue is, that I'll have to use the launcher to update my game files - otherwise I won't be able to open it this way? So I'll only have to reset for updates, instead of /every time I want to get on.

You'll only need to run the launcher when there is an update. You can easily check the official forums for when those are. If there is no update, then you can use the bat file workaround I made in that thread every single time you play.


Sitting at Blade And Soul True Profane weapon with full Arena set

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I found the trailer for this game randomly on Youtube and since then have kept up with videos on it's PvP which I loved the look of and, the summoner. I've always had an affinity towards pet-user classes and this just seemed like it would be the perfect fit and I wasnt disappointed. Over the years, I was tempted to try and get onto the TW version, hell even download the RU broken version, but I didnt. I wanted to wait for it to come out so that I could enjoy it fully Blade & Soul Items. During CBT, I played like a maniac. Didn't skip any quest dialogue, any cutscene. Did it with the intention that come head-start, I would power my way to 45 and begin gathering the necessary tools to get to the available endgame.

Needless to say, Ive done that and am currently sitting at True Profane weapon with full Arena set. I still have to improve my shields by feeding some crit shields into them (maybe some piercing), so I still have plenty to improve on my character so that when new content arrives, I'll be prepared to take it on. Currently leveling two alts to 45 as well so that I can do Faction dailies on them for the soulstones and maybe E. Supply dailies. I am content with what I have to do and am still excited everyday that I play the game.

I knew that I would be rushing through content and therefore have less to do once I reached endgame, but I chose to do it anyways because I know there will be plenty of content to come in the future. I don't like to peak but Ive seen the newer dungeons and they look super fun to do, with lots of Soul Shields (Regen Soul Shield for Summ pls ;-;) and weapons/acc/souls to farm. Looking forward to trying out Warlock as well as getting my HM levels and doing the 6v6 which I feel will be my personal favorite PvP event to do. Im going to dabble in arena as well and practice my skills (currently Blade & Soul Gold 1610 achieved in 9 consecutive wins) and looking forward to Blackwyrm.

I have plenty to do still and in a month or two time, we'll receive new content. Im currently more than content with what we have. Can there be improvements? Of course. But Im quite happy anyways. Its barely been 2 weeks since release, I doubt they would release content this fast simply because the majority of the player-base is still working their way towards catching up. I dont believe there will be an issue of content with this game for at least a year maybe year and half.

Be significantly Blade & Soul deteriorated at the same time

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I believe you CAN have fun with Aus ping but it can also be significantly deteriorated at the same time the shear amount of effort i need to put in to fill the reduced dmg and work around the small cc break windows and parry windows can easily make the pvp experience go down hill real fast. Im glad you still have fun and can make it to plat but i know with 100% certainty ill never be as good as Americans and will lose various game due to the ping. The thing is, is that it will always be there and i'll always be working from behind. I personally do not understand how you deal with it but thanks for the opinon

Personally, I deal with it by not caring, yes that may come off as stupid or unreasonable Blade & Soul Gold, but I literally don't care and have accepted the fact that "It won't get better."

Once you stop worrying about ping and stop caring, you'll start to enjoy things more. Yeah it's fun to PvP, yeah it sucks seeing people go faster than you only because of ping, but once you stop caring, it's pretty much "okay, cool, I can still play and still have fun, that's enough for me."

I've been playing with 240 ping from New Zealand. I havent touched pvp yet and so far im really really enjoying the game. Yeah I don't dps as much as other players but when you're 6 man dungeoning no one even knows whos doing what (at this point in time at least) xD So even though im not DPSIng much, i get carried and thats still fun enough for me

Even though I have 240 ping, It feels so damn good executing a full combo i've never had this much fun clearing out random mobs and doing all these braindead "kill x of y" quests. Its because of these Blade & Soul Items, I can look past the whole 240 ping and just enjoy the game. After the ping booster issues are all sorted, im probably gonna use pingzapper or battleping because I tried one of those and managed to get down to 180 ping. This pretty much changed the whole game for me, but i only tried this on a 30 minute trial, so i've yet to fully experience a decrease of 60 ping on this amazing game

Which BNS servers had the highest populatio

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BNS repeatedly told people which servers had the highest population and which servers have the lowest. They literally have a recommended list of servers on the homepage when you launch the game.

If you CHOOSE to go on the most populated servers there's going to be a queue/wait time; for you to call me scum just because I'm pointing out the obvious then that's your own misinterpretation of what I'm saying.

I'm not being rude or trying to act like I'm better than anyone just because Blade-Soul understand how to work the system.
"Hey if I know Mushin is the highest populated server and usually has queue maybe I shouldn't play on said server"
It's basic logic.

And what do you want me to do about the queues, write a letter to NCSoft and demand they increase the server capacity for a second time? No that's selfish and rude, they already did what we asked and yet more and more people think they can cram into 1-4 servers. They gave us multiple servers for a reason, spread out, it's seriously not that hard and half the game can be played across servers anyway so what's the big deal?

If me pointing out the obvious earns me the title of internet scum then so be it. But do not put your choice of server and the queue problem that you experience on me or anyone else just playing the game, for that matter.

The premium - non premium in Blade & Soul

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Did you read anything i wrote you are the problem u log on and go afk all day long to come back so you can play right away... ( your exact words ) so you and about 10 000 people do that

And then Massive q times if you didnt do that we wouldn't have massive q times people would be getting dropped for being afk and we could all log in.... I don't understand what you don't understand about that .. that includes you FYI ...

I'm not saying this would solve q times your still going to wait but instead of waiting 6 hours you might wait 30 min to Buy BNS Gold .....i don't think there is a way to solve q times on a popular server but we can cut it down......

and if you go to the bottom of my post you will see that i wrote it seems they have figured something out.....q times were only 20 min yesterday at peak time....

I'm sorry I don't know what server you were getting on yesterday but it was not Mushin. Peak times yesterday were upwards of 80 min.
Did you not read my example or did you just not comprehend the numbers I put on there.

Literally all day until about 2-3 PM, the queues were only 5-15 min for most people (premium - non premium). Then at 3-5 PM when most people are getting off work or school, then the queues spiked to what I said above (80 min+). How is it that afk people didn't affect the queues during the day but as soon as the afternoon rush hits it's suddenly THEIR fault that the queue times spiked? I don't get that logic because it doesn't make sense.

I'm not going to try to control what people do with their Cheap Blade And Soul Gold. If they want to afk all day for whatever reason, I'm not going to say they can't. I never afk the entire day, at most it's a few hours if I need to run errands and I know I'd get back around peak time so I just leave myself logged in.

Blade & Soul: Unusual Loot System

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NCSoft's Blade & Soul has a high emphasis on dungeons that are essential to complete in order to get your equipment evolution material items. This means that you will most likely be spamming some of the instances until you finally get the desired weapon or accessory.

Many of you must have noticed the unusual way loot distribution works in Blade & Soul. Unlike in most MMOs, Blade & Soul has a loot system that revolves around bidding on the drops within-game currency. This is a rather strange way to go and it reminds me of the good old sell runs in WoW, back when ICC arrived and with the use of an addon, the raid leader could create auctions for the dropped items and by the end of the raid the total collected BNS Gold was distributed between those who have not taken any loot.

This auction-style distribution system seems to be slightly malfunctioning in the west as many of the players are simply bidding on the loot in order to raise the amount of in-game currency that is split between the party members, making it hard for those who actually want the item to end up getting it.

To be honest, it currently seems that the whole loot distribution system needs some heavy adjustments from the developers as this also seems to cause issues when questing in groups. During my 2-3 weeks of Blade & Soul gaming so far, I have bumped into plenty of situations when players simply decided to bid on weapons that were not even used by their classes, just to make more money.

Hopefully, NCSoft will address this problem in the near future or they can expect plenty of angry looks from the current western player base.

How do you level a clan in Blade And Soul

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My friends and I have been talking about looking for a clan to join that we'd be more than willing to help, but we don't understand clans. Out of all my friends, I'm the only one who played the chinese client but I didn't know much chinese so I never got into the clan making aspect.

How do you level a clan (rank?)
Is it difficult to build a clan with ~6 members only (current amount of us friends who have R4PG BNS Gold Store)?
Is there a benefit to being in your own clan, or should we just join a clan (cerulean) that's established on our server already?

If it's the case that we should just cut our losses now, is there an established clan that is looking for members who can guide us as we reach the endgame content?
(Not sure on exact number just yet since launch is coming and we don't know if some will be able to make it onto Poh)

My friends and I are leveling crafts and gatherers, if that means anything, and I'm teaching them about the pvp quests

Creating a clan is easy, but level up a clan need people to contribute as the level grows with the help of BNS Gold. Sure, you can make a clan with 6 people, it mean you will need each person to contribute more if you want to rank up the clan. But that's enough for clan crafting(contribute)

Blade And Soul - bomb instead of poison breath

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1. Personally I run choke bomb instead of poison breath. With how much damage you do during dark strike, wouldn't the damage you do when starting the RB/LB/F right away with 5 stacks be more than the additional damage you gain from poison breath? it's about a 10k damage to 3k and poison breath has about a 2 sec cast time for BNS Gold. Choke bomb seems a lot more flexible while poison breath grounds you for some time if you want to get full 5 stacks. Also with choke bomb, I am able to run-> 4-> blink step into the enemy.

2. Have you tried using just RMB/F when you have Fighting spirit buff on? The crit rate would be close to 100 and practically guaranteed DS on hit. If you pair X smoke bomb and shadow drain-> unstealth, you wouldn't have much chi problems also.

Overall, I'm just curious on your opinion with Choke bomb, Shadow drain for chi regen and unstealth, and pure RB/F spam during fighting spirit.

For reference, here's my opening combo:

Windwalk-> 4-> RMB (Blink step stealth)->2-> 4-> RMB/LMB/F combo to next 5 stack-> Tab->1(Shadow drain for focus recovery)-> LB(Spinal tab to exit stealth and lower shadow drain cd)-> RMB/LMB/F combo til bns gold farmer-> V (Fighting spirit/poison reset)-> 1(You can try for 4 also since it's close to getting off CD, but it's a tight timing)-> LMB->4->X-> RB/F (Dont need to LMB since your crit rate is 95-99% and you have chi regen from X and Shadow Drain)


Blade And Soul: more of a nerf then a buff

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Looks like a bunch of absolutely pointless changes, and more of a nerf then a buff.

1. i'm not sure why anyone would want to put 5 points in lotus flower.

2. With your first skill referenc "arcid star" No idea what that is, but if your talking about the shuriken that procs shadowstep to Buy BNS Gold, if they change us to only being able to use it after those conditions and its not useable all the time while stealthed, we are going to get ABSOLUTELY demolished, that is our ONLY go to tool right now, our only real safe approach and or combo extender etc.

The majority of these changes look like they are based around giving the Sin higher sustained PvE damage, and well, thanks a lot bro just what I always wanted. (Considering most of us cleared ALL of the pve content in like a week or less? And had no issues, lol.)

Basically looks like they buffed a bunch of useless crap that's still going to be useless, along side adding in balance changes to our most concrete move in the current game, problem is that seems to be balanced around us being lvl 50 and having Shunpo etc.

Congrats, now you can't ShadowStep people who spin constantly, you legit have to walk up to them to start a combo. Goodluck

Even if they have no escapes and you crit every single attack in your combo. (Assuming you stun/daze at least twice.) your whopping 20,000 dmg will be absolutely meaningless the second your enemy crits you for 20,000.

Or begins an unescapeable combo where each hit does 3-5k dmg. (And even if you could tab here, it would only be suicide as these are just 'trash' moves for that class that have no meaning on its ability to kill you.)

So much love.

Coupled with the last patch that literally buffed blade and soul gold farming, reworked several classes, yet only added 1 skill, that may or may not be obtainable by Sins, and if it is, I'm pretty sure no one wants it =X.

I have been playing BnS assassin for a long time

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Hi, I have been playing assassin since the release of the game and there is a question that i keep asking some other assassins but none give me any answer.

There is a skill that protects you from ranged attacks or something and its around you but if you move it stays on you before you say that is the X skill its not because that is a smoke that its placed on the ground and if you move you're not protected anymore. So my question how to get Blade & Soul Gold, what is the skill that protects you from ranged attacks or so?
Help appreciated.

It makes you immune to everything while casting, and if specced far enough makes you immune for 1 second afterwards.

This is a good skill to use against summoners for free gap closer stealth breaks(It also regens your hp if he resist it, and continues to try attacking him even if he stealths, so once it breaks him out you can stealth on your own for free)

There no projectile protection skill except #x but if you are talking about skill that you saw the graphic where there shuriken surround you when ever you go.

it's a #2 skill most left side skill tree, which has 5% hp shield when fail in countering.

The dps setup (lightning/dark oriented) of Blade & Soul

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Yeah you've described one issue that I had perfectly. However that doesn't seem to be the case whenever I play my BM (well obviously considering half the spam abilities are ranged). But whenever I'm playing my SIN, things getting out of hitting range seems to be common.

The biggest issue whenever I play SIN in groups however, is stealth. Stealthing is good for Blade & Soul Gold, but it's really bad for others because of the agro shifts. And considering both dps setup (lightning/dark oriented) uses stealth in one way or the other, this severely diminish the viability of SIN in my eyes, at least for groups, hence why this thread. I'm not experienced enough with SIN or the game in general to know what's in store for a SIN late game, in terms of group PvE.

f:id:albionmall:20160510103114j:plain

aggro shifts should not happen assuming equal gear and a competent tank that specs into extra threat. if you're worried about that either 1. you're overleveled/geared compared to everyone else or 2. your tanks (BM or KFM) don't spec into any of the threat trees and don't dps well.

No no, that's not what I meant. it's quite the opposite, I know SIN can't hold threat, we weren't supposed to, I can perma stealth just fine, this is why I said solo-wise, I have no

problem at all, that's the whole safe bns gold. For instance in 2 man 4 man dungeon. Both class (like for instance, KFM + Dest) were supposed to split the tank, one act as an offtank one tanking the boss (this is from what I've seen people doing 4 man). With me as a SIN, this will never work. my worry in this case is when the main tank suddenly has to tank EVERYTHING because I'm stealthed. That's where the question of SIN's viability in 4 man dungeon comes to mind.

BnS content rush is for 1 thing

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This content rush is for 1 thing and 1 thing only its to get you to reach into your pockets I played other region and things progressed naturally there, when you need 1250 achievment points for hongmoon skills you were naturally there or at least close just by playing but now it oh crap I need 1250 geez I only have 700 and so on and so on...They push content to get you to reach into your pocket faster to keep up, all dungeons have a AP requirement because all have rage timers so if you want to do them you must reach into your wallet or watch them pass you by because you have fallen to far behind.

Dungeons in this game start to get a lot harder from this point forward and a weak link truly can mean and most likely will mean failure with Cheap Blade And Soul Gold. In the other region I played in, the dungeon finders slowly fades out because content gets to hard and pugging becomes to difficult because of the ever growing divide from those that spent money and those that don`t . I also would like to mention that it also seems like all resources are being used to pump out content instead of looking after the community and fixing some of the numerous concerns the community has, it`s very obvious to me that the direction taken with the NA. version is all about the money, so sad because playing this game at the pace it was meant to be played at is a much better experience in my opinion.

The thing that annoys me most currently is that new content is farmable day one of any new content update we get and will continue that way for the foreseable of BNS Gold. I have pretty decent gear and made some effort towards that with with crafting/400 runs yeti4/dailies and ofc the famous Cashshop

f:id:albionmall:20160516104323j:plain

Maybe I expect too much from mmo's having played alot of them but , should a new patch/content update be farmable the instant it goes live and folks be miles ahead of its gear requirements from day 1 of the previous content update .

Its obvious atm that if they released content every day untill there isnt anymore left that there would be people keeping up with the curve and clearing content (farming content) with the Cashshops help

This for me is just wrong imho .
6 months for server first kill aint what ppl want agreed but this just isnt a game when it comes to BNS Power leveling . A game involves some sort of challenge/skill

Blade And Soul Cold Storage Guide

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There is only one boss, he's literally right in front of you after clearing mobs. It's a Blood Mane with mechanics reversed: you don't want the robots to hit him (I don't know why exactly).

You can also spawn King Kaari in the dungeon by using three different colored orbs (I don't know where to get them, from Cold Storage mobs perhaps?).

Sogun's Lament/Snow Jade Palace:
http://www.bladeands...ce-guide-64man/
http://www.freedompl...e-palace-guide/

Boss 1: Cheap BNS Gold and Silver Boys:
Two fat sumo guys with axes.
Party splits before coming across these two bosses.
When they do their red area of effect, they will gain a buff. If they reach four stacks, they will wipe the party. The buff can only be removed if you knock them down, but do it at 3 stacks.
Whenever they are knocked down, they will jump over to the other side of the field. They will then grab the tank afterwards, so CC them.
Don't touch the lake in the middle since it one shots you.

Miniboss: Mini Balrok:
Kill six shield guys and take their shield. Mini Balrok will spawn and throw lightning spears that can be reflected with 1.

Boss 2: Balrok:
After some damage he will spawn clones in the sides of the room. You can only get rid of them by CC: the blue one needs double stun and the green one needs double knockdown.
After killing the clones, six shield guys will spawn in the middle. Kill them for their shield and pick it up.
Balrok will throw 12 lightning spears at everyone. Press 1 to reflect them back at the boss.
After Balrok throws the spears, tank needs to throw his shield at Balrok (LMB) to deal massive damage and stun him.

Boss 3: Chicken Ganksquad:
Yes, they're literally the chickens flying around Plog Sanctum.
All they do is take turns flying and shooting feathers at the tank. That's literally it.

Boss 4: Asura
Asura periodically summons 6 flowers around the room, and then vacuum them and everyone else. Everyone needs to take these flowers; they poison you (take antidotes if you have any) and snare you, but make you immune to the vacuum and gives you a chi regen buff. He will heal from absorbing flowers; if he absorbs 5 or more, he wipes the party.
At 90%, he will go to the center of the room and have 4 flaming swords on his back..
He generates an area of effect field around him and is immune to damage while its up.
He will shoot 8 flaming arrows at everyone, so everyone needs to huddle up and use an anti-projectile shield.
He will then shoot two spheres that target the furthest player. Position a tank in front of the group and have them block the first sphere only to Buy Blade And Soul Gold. They need to run around the room afterwards, so someone else needs to block the second sphere. Everyone gets an attack buff once the spheres are blocked.
He then shoots his four flaming swords at the person closest to him (the person who blocked the first sphere), so they need to circle the room to avoid hurting people. At this point he loses his damaging aura so go ahead and run back in.
Finally the phase ends with a vacuum + knockback.

At 70%, he will go to the center of the room and have 5 ice swords on his back.
He will drop ice sword area of effects around the room like Hae Mujin, Bay Lee, and Exterminator, and do it three times.
He then generates an area of effect field around him and is immune to damage while its up, so everyone needs to back off.
He will shoot two spheres. Have one person block both.
He will then shoot 8 ice arrows, so huddle up and anti-projectile shield.
Finally the phase ends with a vacuum + knockback.

At 50% he will stop doing his basic attacks, head to the center of the room, and randomly cycle between fire and ice sword phase. He will also periodically drop flowers as he does this and absorb them in the end of his phases.
I don't know what is "Asura's Brand" attack that Scorpion Belt resists, but freedomplays commented that it's not necessary in KR/CN.

Mushin's Tower:
https://www.reddit.c...s_tower_f9_f20/

Pick two of a Blade Master, Kung Fu Master, Force Master, Assassin, Destroyer, or Archer of your choice.
Silver Deva
A bunch of mobs in the room, three minibosses, Bomani (Kung Fu Master)
Stalker Jiangshi
Hulking Augurite
Wheel of Fate: Moonwater Big Four
Junghado
Mushin's Pain, Mushin's Rage, Mushin's Darkness
Gibyung/King Gizumo/Chuchu
Miniaturized guy from Soulstone Plains Battle Phase.
Durlock
Pillar Defense + Naga King
Wheel of Fate: Fujin/Raijin
Ironsides
Naksun (the final boss of Dreadtide Arena in Moonwater)
Assassin + Force Master
Warlock
BNS Gold + Silver Boys
Blade Master + Minigun
Yunsang

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