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I have never seen a f2p BNS with actually so little p2w aspects in it.

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At some points, especially 45, it does seem implied that the only way to move on is by a sudden flare of BNS Gold which is how people get caught and end up buying gold. However, that is just the common response to the shock factor most games try to pull off. You get small amounts of ingame currency as you go on, and then when they know you've reached a point where you'll need something to continue--it's a ridiculous price.

And what is the first reaction most people have? "What? How am I suppose to make this amount when all I have is 'this' amount? ... Oh wait, I can buy it."

And let's be honest,

After seeing that price, we think of the amount of questing we have to go through in order to get it, the struggle. And when you don't have the time or just don't want to deal... best thing to do is buy your way out, but that's because we chose to, not because it's required. You don't pay to win, you just pay to advance to something that in the end, if it's done right, we'll all achieve eventually.

Well, i played from the release day, and seriously, without paying irl money for gold ( or cash shop rng box to get load or mat, so Blade & Soul Gold ) or without scaming at the AH, since there was already ppl with the head start.
All price was insanely high.
I struggled during like 2-3weeks ( or more, dont really remember tho ) with the true profane, because at this time 4-5hours = 1moonwater transformation stone
+ count several days to be able to get the moonwater secret stuff to be able to craft trans stone yourself
+ count even more days / week to far thoses shit faction quest giving jack sh#t for SS to not spare gold
+ count all mat your need for upgrade beside trans stone & ss

You struggle doing the same sh#t 4-5hours / days during easyly more than a month. And time you finaly got everything you need to be self dependant, you barely do money from your craft.

Seriously, as much as i loved that game for the gameplay, so art style, this horrible grindfest setting was absolutely exhausting. Because you "have" to be up to date as much as you can.

That, and the crap server ( and thoses guys dont even need some BNS Items, and certainly never will, fix that ), i finaly dont regret totaly quiting that game.
Actualy, its more a relief when you uninstall the game and say" f# that sh#t grind" i'am done.

And sad such setting totaly waste the game, because, beside that, its really excellent to play, but well.


I want to be a good summoner in Blade & Soul

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As a test, I decided to actually genuinely make a Summoner and play it in PvP to see what it was genuinely like. Please note, I am the worst PvP player in the world. I can't get my FM out of silver into BNS Gold for god sake (I'm a damn good PvEr, just can't really play FM in PVP :() My Sin is high gold and my Dest is plat. All HM lvl 2+.

I spent an hour or two getting my Summoner to 24, and decided to try PvP.

In 2/3 hours I was plat. I still don't know how I did it, or what I did that made me win against any of these classes. I literally just ran around in the circle, snared, healed, forced their tabs with my cat and just disappeared for a bit and tabbed them again and killed them. I was on a damn 16+ win streak, all the way until I went against a Destroyer and a KFM who murdered me (they should do, they're better than I am clearly). Even when I got to plat, I was winning against plat classes easily. It wasn't hard.

If a bad PvPer like me can get the plat, then good lord. How the hell can any summoners even remotely sit there and tell me for a split second that the class is not easy to play with Blade & Soul Gold. You don't even NEED to understand your class, or most of the complexities of other classes to win.

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Look, yeah, Summoners at 50 will suck, I get that. But seriously, don't come in here and try to tell people Summoners are complex machines. They're not in any way or shape, difficult to play.

Why dont u guys who are complaining about a broken class play that class? If u dont play it, just except it or quit this game, because when lv 50 content comes out, other classes will dominate u guys again. Some will be happy because they play that class, some wont. Some who wont have a broken class will complain again?

And I'm sure u will bla bla bla more when u know that WL and FM can earn 500-600 Blade And Soul Gold per day (as TW price) easily as fuk while u with melee classes barely make dozens BNS Gold a day? Will u complain about it more?

If u like some classes with enuf conditions to play it, just master it and except the disadvantages of it, if not, just switch to class that u consider a broken class. This game lvlling is to easy to do that.

NCSoft west clearly expects this game to die within a year

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Let's just look at some of the things they have been doing:

• Many of the cash shop items are event items in other regions. Where are these events? Some of the Poharan items are event rewards. Who wants to bet they'll be in the cash shop as well?

• Extremely stingy with hongmoon coins. In japan you get their hongmoon coin equivalent from the daily dash. Only way to get hongmoon coin is by getting those silly venture tokens which pretty much never drop, or buying Ncoin from another player with BNS Gold, which requires giving NCSoft MORE MONEY.

• Terrible localization. NCSoft is paying people to translate this game and they do a worse job than fans who translated without pay? So NCSoft hired people who can't do their job properly. Excellent savings for good old NCSoft I'm sure.

• Releasing content rapidly to maintain initial hype. Too bad we're not getting those events though. Gunna have to give NCSoft more money.

• I know this has been beaten to death, but the bot problem is VERY BAD. But it's ok, we have Trusty GameGuard. God forbid they actually hire someone to do something about it.

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• Only way to obtain fabric is GIVE NCSOFT MORE MONEY. Their BS excuse is the best; "oh, we don't want bots farming it at R4PG BNS Gold Store." Yet bots are farming a bunch of other things. How strange that they chose FABRIC to be the thing that they were really concerned about bots farming. Nevermind that some of these outfits aren't easy for bots to farm, NOPE. No salvaging for u unless you PAY UP.

These are just the things I've noticed, and when I take all of these things into consideration I just can't help but think NCSoft is just trying to maximise their short term profits on this game and when they run out of stuff to use to milk us of all our cash they'll just let the game die and the bots will rule everything. If they really cared about the long term survivability of this game they would be scrambling to fix these issues, but instead it just seems like they're trying to minimize costs and just hope that no one notices, at least until they rake in big buckets of cash.

Most of those events you speak of are on servers with up-to-date content. Im sure that once we get Silverfrost, the updates will start slowing down and the events will start picking up in order to give people things to earn more Cheap Blade And Soul Gold. Im happy we're getting fast content because it keeps things fresh. A lot of people are currently at True Pirate and Awakened/True Siren accessories and things are getting boring. The only things to farm after that is the soul and BW gems. Id rather have loads of content faster so that we have a goal set to achieve.

I have enough quartz to make another 2 BnS patch

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The thing is I have enough quartz to make another 2 patch as I'd bought them beforehand. Is just the tears I'll need to buy as I have 4 of 10 of them. Is just soul stone I'm missing. I have kill the other fraction daily and I only kill them if they attack me or if my party (that way in a few days I'll have another turnover for that quest). My thing is, I'm thinking of just saving enough BNS Gold to craft the stones (estimated to be a week to get all I need). Than I'll just have to focus on getting enough for my soul stones.

100 soul stones = 30G (on my server. I'm actually playing on EU and I believe the prices alter region to region)
Bsh + Poh = 6G
4 blue dungeon = 2.5
Fraction = 0.6 (estimate) + 17 soul stones
Poh 6 + BSH 6 = 2.5
Mushin tower = 2.5 (fighting Mushin 1 and Junghado + 6 floors)
ToE = 0.3 + 2 soul stones
Total = 12.3 + 19 soul stones (not including my prem membership with a few bronze per kill)

 

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30/12.3 = 2.6 days (including making it in order and getting them) = 10 MTS
Already have 1 batch cooking
10 MTS today another in 4 days
Need 24 soul stones

24-10 = 14 left to craft
4 days of craft = 19 * 4 = 76 soul stone
100-76 = 24 soul stone needed to get my final batch
24 * 0.3 = 7.2 Blade & Soul Gold needed
During the day I craft I'll have another day of 12 gold
12- 7.2 = 4.8gold
6 MTS left.
1 week

Sell them 6 * 5.8 = 34.8 gold
34.8 gold = 116 Soul stones.
660 - 116 = 544 left to farm

544/19 = 29 days
But during that I'll need other material to evolve and my gold

9 days after would = 12.3 * 9 = 110.7 gold
110.7/0.3 = 369 soul stones
19*9 = 171

544- 369 - 171 = 4 soul stones needed = 10 days for soul stones

17 days = all MTS + Soul stones gained and needed
17 days = 17 Poh Gun oil (have 5 of them already)
17 days = 34 Hae Mujin (I have 22 of them already)
Heard you'll need Naryu Silver and I have 80

My question is. Is this an aright plan or do I really need to make another bns gold farmer? Cause I only enjoy playing as a force master

Blade And Soul Graphics Settings

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When i watch jaesung when he plays on KR, his graphics settings are like really low and most particles are barely visible. Does NA not have these options and why wouldnt they include it considering not everybody in America has a power house of computer that requires a fricking power generator?.... My PC is fine for me since all i do is PvP and get Cheap BNS Gold but open world out in moonwater plains or in dungeons where i get like 20 which is manageable but enjoyable for the most part.

There are settings in there which aren't in the in-game options actually, and if you read any of my post it'd be clear that I am arguably one of the most knowledgeable people on the game's files. Additionally in those files you can set the settings to values which aren't options in game, higher and lower than their limits in game. That is the easiest way to extend your graphic settings without decompiling the game's files and editing those xml files.

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I mean regardless of OP being an asshole or not. The response help could of been more detailed as well. I mean saying you can turn down settings more in your config files isn't really specific.

It would be better to say something like My Documents/BnS/<configfilename>.cfg
Change values you see under the [GFX] section all down to 1.

I get it that the people who know how to do it shouldn't assume that people who ask for help actually know what they are doing.
I mean some of the help you guys provide BNS Power leveling here are extremely vague.

The Harvest Village Event in BnS

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Well speaking from experience I can say that blade and Soul is definitely better optimized for Win7 than Win10. When I was on Win7 back in TW, I get roughly 25fps or so at Harvest Village event (usually like a cluster fk of 50+ people) with no stutter stepping to Buy Blade And Soul Gold. I switch to Win10 around Sept of last year and I couldn't even participate at Harvest Village anymore, my game became like a slide show and stutter like crazy during boss fight.

However, our version seems to be better optimized than TW version, lately at BW I stay at a constant 20-30fps with all the cluster of players (still using Win10). Soloing + 4/6 man I always get max fps, doing 24man dailies I get 30-40 fps at boss fight.

Also its pretty normal to see these crappy fps on Blade and Soul, its not your rig, its the game engine. Its already push to its limited, there so much Unreal Engine 3 can do to be optimized, it was never meant for large scale MMO. So unless Team Bloodlust decide to overhaul the game engine, there's not very much you can do to improve the fps.

I mean, is it really being worked on R4PG BNS Gold? This isnt a new issue. They should've already known about this a long time ago considering it's still not fixed in the other versions from what I can gather. I doubt they're even the ones working on this fix, the KR team is the one that probably needs to do this fix and by the time we get it implemented with the way these companies work, we'll have 50 content already and it wont be worth anyone's time to fix anymore since these dungeons will become obsolete for the most part.

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Ive been in groups where people who dont want to get utterly harassed until they too do it. At this point, at least half the player base has used this exploit. NCSoft cant ban all those people if they want to maintain any shred of the game's population or reputation. All those people that would get banned would argue that this is something that the devs were aware of far ahead of NA/EU launch (with proof being that its still not fixed in other regions) and they chose to not do anything about it. This is just as much the fault of devs as it is players imo.

I'm pretty sure that they wouldn't be consistently saying that they're aware and that issue has been escalated for a fix if there wasn't no plans to fix blade and soul gold farming, and on that note they just wouldn't say anything if it was that they didn't want you too do it but no plans of fixing since it is ncsoft.

Blade & Soul: a universal vault no way to transfer bns gold

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We have cross server dungeons, with gold bidding on items, friend and party able, as well as a shared auction house, across all servers.

If you literally are incapable of thinking of a way of transferring R4PG BNS Gold with what's available to you, well now. Good luck on any class you choose. Once you figure out the answer to this riddle, you will be a master of all things related to being average at video games.

"You are stuck in a cardboard box, how do you get out?"

I don't even have profane gear and solo'd everything in this game so far.

Also, the clan mates I have that run FM completely make my life look miserable compared to them. If I can't infinite stealth loop a boss, I can't solo it easily.

My FM friend stands 2 feet away and proceeds to do 500k+ of dmg on the boss without it ever being able to attack back.

Idk man. Seems like the class needs serious help.

You want to be good at arena, your not that good, you refuse to get better, you play PvE and grind for a power you don't need Cheap Blade And Soul Gold, essentially spending hours for nothing, and a slow progression even then.

-shrug- PvE and everything it has going for it here is dull and bland, from the item system, never a fun RNG drop, same ole same ole, maybe one thing drops here who cares items don't matter upgrade food yolo.

Only substance is PvP, the grind is just as tedious.

And you picked what was at least previously one of the hardest classes to play efficiently in higher tiers. (mainly because of many counter gimmicks requiring you to learn how to work around, and the inability to use your main PvE gimmick)

I don't want to be that guy, but get good man. Did you come from WoW? The games not that hard...

here is my challenge, make a KFM. Get to like lvl 20, spec in to shin kick. Counter a mob, iron shoulder him approach, and try to do a 3 r f combination.

This is the bread and butter of what most of these fools think is the most complex mechanic in the game. I'm sure you can Buy Blade And Soul Gold, now you just need to LEARN How and when to use such mechanics.

Albion Online: naked scouting cannot be completely stopped

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I feel you should be able to have 2 toons yes but they should not be on at the same time. Because then I could just have a person grind a toon for me while I mess around and try to get Albion Online Silver of the game so then I can hop on the higher geared and farther progressed toon.

I agree that having a second account would seem okay to who wants one for scouting but also I feel this is a little upsetting too... If everyone is being so careful then what is the point of completely having open world pvp. I would rather log off. Log onto an alt toon. Then explore the road I need to go and see if its safe. But having 2 logged on at the same time... I feel that you could exploit a lot of what the game wants to be fair. Like leading yourself to a new city with all your items. Put them on a weak looking toon and follow with a more geared toon.

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As just about everyone here has already pointed out, just using an IP address to detect multiple accounts is stupid because it gives many false positives. The Albion Online development team is not stupid. There are other ways of enforcing a single person playing on multiple accounts. Just look at what actions the player is doing. If multiple accounts are performing the same actions at the same time then you are dealing with a multi boxer to Buy Albion Online Silver. If there are multiple accounts coming from the same IP where there are NEVER actions happening at the same time then MAYBE you are dealing with a single person logged into 2 accounts. There are ways to get around being detected while logged in to 2 accounts at the same time but at least it catches the multi-boxers.

I think the real issue and worry isn't so much that a player might multi-box but rather exploits that come with naked scouting. Example would be a player has two accounts, one which is the main and the other which they login with a naked character and have it stand idle at entrance points to provide scouting information to a guild.

I think something where a player is using a second account to trade founders equipment or other gear with themself is fine or logging in to check on their farm but using the above exploit is not cool, nor is running bots that can auto gather for you.

[Edit] Sadly, naked scouting cannot be completely stopped by the above anyways since if being logged in with two characters is illegal, a player could still have a member of their guild just run around as a naked scout.

Guys, average joe population with more devices in not going to make a dent to the economy (having a side crafter is a drop in the ocean in terms of advantage), and power users who are serious to mess things up will be untraceable. So why trying to enforce things that are going to contain 1% damage of those average joes who happen to have more than one computer? and with them mess up with all the possible permutations of even more standard usage situations? Two friends, the father and daughter, 5 students in the dorm, the internet cafe, and this and that. Would not be better if they concentrate of short term fixable-once-for-all issues and actual new systems and therefore more content?

You guys are worrying about the next door player who would have a small advantage with albion online gold market and forget about the billionaire who is playing the economy around him and keep you poor


Albion Online: more risky travel to and from towns

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I assume what you are trying to say is that the log out allows them to choose when to do the more risky travel to and from towns, but other than that, they spend the same amount of time and take the same risks as someone who is not logging in/out?

One solution then, would be to make it so that when one choses to log out, the character calculates the path back to "home" or "nearest city", then starts walking on it's own according, and disappearing once it enters the destination. This would need to happen after quite a bit of time to Buy Albion Online Silver, to prevent crazy stuff like people inside dungeons suddenly walking in the other direction in due to lost internet connection.

I'd be perfectly happy with an automatic travel back to town, even with the risks involved, but as a programmer I think this might be quite difficult to manage for a large number of players with multi-zone pathing and other fun stuff.

It makes little difference whether it's someone logging in on top of the chest or someone entering the zone in just enough time to reach the chest when it spawns Cheap Albion Online Gold; you still must choose at a moment's notice whether to deal with them by force or concede to them the same opportunity at the chest.

And even a variation as short as 10 minutes would be enough to discourage chest sniping without unduly inconveniencing anyone already ingame waiting for it.

Unless, you know, he has a second character/account logged in. Or he's in comms with a friend that is keeping an eye on things.

But yes, he wouldn't have quite as much information about what's going on as if he was there viewing it himself, but it's still a non-gameplay mechanic that has a huge impact on gameplay.

If you want it to be part of the game, that's fine. Make it a Camping skill. Have it affect how quickly you log off and how long of a delay you have before using your skills after you get more safe albion online gold. It could be it's own skill line or you could just base it off of Adventurer level. Add an additional tool called an Albion Army Knife that allows you to log in and out of zones without penalties if you have the proper tiered AAK for the zone/dungeon you're logging out in.

Then, it's just part of the game, and will need to be balanced in the same way that any other skill or ability in the game needs to be balanced.

Riders of Icarus: excitement and anticipation hoping

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I launched this game with excitement and anticipation hoping it would be a better game than 'Dragon's Prophet'. At first I was quite impressed with the look and feel, especially the armor on the class previews (Male, not those skimpy panties). You know, typical Korean Mmo stuff. First thing I noticed though was how hideous the UI was, especially the hotbar to Buy Riders of Icarus Gold. Not sure what it was but something was seriously off about it. I carried on in the hope that the gameplay was better. So after fighting a bunch I must admit the combat is utter dog crap. The combat system should have been redesigned because it's a mess. In short, meh.

Heck, i can agree with most what @Kerfunky said, yet i play game without really being bothered by those things. I agree action mode is not great or even good, could be fixed a lot on many ways. As for armors, don't really care since it'll be using costumes anyways to cover "default" look. And after playing WoW (with addons), i find UI so silly in almost every game, but meh.. They are what they are, nothing bad about them.

Dragons Prophet was way better and the dragons where way better than the ones here skill wise look wise plus actually when you dismounted it fought with you while here you got to change them to pets the size of Icarus Gold. Its no where near as fun as Dragons prophet period. Vladtheimpaler from NA Dragons Prophet

Well design wise is a money sponge cash shop for slots on bank , ah and core components like pets yes you gotta buy pet/mount slots with cash , right now it feels like its a half made game given this is just a copy paste from the japan/korean version , lvl 25 cap for a month, dcs dcs lag lag dcs dcs , gold spammers and bots .

only reason why im playing this is because lots of my friends have faith that it might get better with time , if you are a new player and wanna try this game out trust me youl be dissapointed

I'm not really the type of hardcore player in this genre of games, but in my personal opinion I like it because it's been really hard for me to find a game again that I like and where I can put many ROI Gold seller. And I think this game might give me that so unless you got some real feedback to give to developers I suggest you keep quiet.

Albion Online: A Storm Solution

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Alternative Payment Models

-Now we know that micro transactions and pay to win are models deeply disliked by the gameing community.
subscription is fine as long as it isn't to much and their isn't content locked aways behind a payment wall

-Free to play is liked but it allows for a lot of Cheap Albion Online Gold with no guarantee of income for the company making the game
transfer for RL income allows for pay to win and gold botting and money laundering = ergo not good

Ergo @Zetecua and @Elsa

the solution is multiple servers with each system in place and allow the gamer to pick which payment model the wish to use!!!

Of course a server with no pay to win will mean the ranking would be much more real and probably respected. but if the person want to simply burn through something in less then a month and an extra 50 bucks will do it why not?

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Free to play server would have a low capped progression with less patches and work done on it (a demo version if you get more albion online gold for sale) with the option of taking your progress into a subbed server for a fee and a sub.

you cannot take your Account from a PTW server without either a serious nerf or complete do over

Server list

Arthur - Full subscription with patches and great support and mucho cudos when chatting about your level of badassery
Lancelot - Pay to win that bling with RL currency for them epic Avatar pics and fun blood baths
Guinevere - low capped progression with few upgrades but free to play
Squire - test server available to Lancelot and Arthur ranks

I suspect increased overhead for Sandbox Interactive. It would divide the server population some perhaps. The two topics it appears you are trying to address are (1) How to improve the value of gold and (2) how to expose Albion to a wider audience. I suspect if these are the topics or are close to the topics you are trying to address, it would be beneficial to discuss a wider range of possible solutions with the Albion Online Items. My concern is there are those that may have issues with the solution you propose, yet they may also agree that the topics that concern you are topics that need attention.

 

Intentionally abusing the Albion system

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I think it is well past time that the behavior and policies of SI and its representatives be publicly addressed to the satisfaction of what amounts to the investors.

There are at least four different posts this weekend that revolve around SI support and policies. Nearly everyone of them ends with a statement that you are not to discuss violations of Cheap Albion Online Silver, abuse, glitching, etc publicly,. Yet many an issue which is not made public has been swept under the rug or ignored.

We can all disagree on constructs and concepts for the game but let's just put aside the game development for a second and look at the behavior of the player base / community managers and the lack of response from SI.

You don't have to look very far to find people intentionally abusing the system, acting in completely inappropriate ways to get AO Gold, coarse or even hateful language. All of which has gone seemingly without discipline or adjustment of policies.

Does SI care at all about the community or is it just meant to be a free for all where rules are for the meek?

1st of all, I've been around on this forums for more than year and half, and have been playing about the same time.
I can surely say that SI hears too much the community, and listens to it even much more than needed.
Few personal problems certain players had, well it's their personal problems, surely they don't need you to lawyer for them, nor surely SI needs more shit going on about those cases.

If out of 30k[???] founders, few, even several, and even if it's a pack[All going with HOMM Albion Online Silver system], I'd say, that they did something wrong/read something wrong/understood something not as it is.

Riders of Icarus: the removal of some massivly p2w mechanics

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Personally, I think that the companies that produce the game get a cut of this in some shape or form. Only way that you can justify why the bots and crap run rampant w/ no kind of repercussions. Heck, if I made a game I would do absolutely everything in my power to make sure that this kind of thing didn't need anymore Icarus Gold. It's 1 thing to have it happen and immediately dispose of it down to the core of it's problem, but it's a whole nother ball game when this stuff is running fluently throughout the game 24/7 w/ no kind of relief in sight.

A good year ago we both began to play Elder Scrolls Online. The first week bots were seldom seen; within another 2 weeks there were so many clustered in small farming areas were nodes spawn that the bots were actually colliding into one another. It was not uncommon to see as many as 20 to 30 botting at a time. Though players do purchase or download botting programs, which are just macros on speed, more times than not players names were not names such as "Sunshine" but instead "ffgklb23" etc.

This is a post about how Nexon have been handling this game and would like to let those of you who dont know whats going on a chance to see whats happening.

First things first its not all bad they did manage to do a good couple things, one major change they brought to NA and EU was the removal of some massivly p2w mechanics of the game which was hands down a really good move and ensured players would stick and at least try the game. Secondly was the fact that they listend and relised that the guild size at launch and amount needed to lvl up the guild was way to small and increased the size accordingly which once again was a really good thing and made alot of the bigger guilds and even smaller guilds happy. Unfortunatly this is where all the good stops and its into the bad.

Now for the real talk, whoever was in charge of the rollout plans of Riders of icarus for NA and EU has failed with Cheap Riders of Icarus Gold. The current state of the game shows that all people do is log on run Ruins of Matren and attius and log straight back off (at best they will run Manor and lavalight too). First issue i saw with this game was when they announced that the launch of open beta will be capped at 25???? ok lets get one thing straight if u roll out the EXACT SAME content as what you had in the last cbt and add nothing extra that is not a launch that is plain and simple another cbt just with out a wipe. Im sure alot of the founders were under the impression that the cap was there to ensure f2p were not left in the dust which is fair enough but 7 days headstart was way to much people were capped out geard out in 2 days tops.

Albion Online Big Changes

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This patch mostly deals with several critical technical and balancing issues. There are several changes to the game which should allow beginning players to play together more easily, and others deals with the most obvious issues of beginning players.

After this patch, the team is working on a small feature patch which will bring improvements to travelling speed to earn Albion Online Silver, better rewards for open world PvP objectives and a solution for exiting dungeons when mobs have spawned behind you and your group.

Changes

Added banks and marketplaces to harbours leading to the outlands to shorten supply routes to the outlands.
Fast Travel:
Fast travel routes between safe zone cities on the royal continents now allow travel with luggage to allow safe zone players to easily make arrangements for playing with friends in other cities.
Cost of travelling with luggage is now based on weight instead of item value to guarantee a transport value per for transporters.
Red zone cities on royal continents no longer have any fast travel connections to clearly define the coaches as connecting the safe zone player cities.
Fast travel using boats between starting cities now no longer requires a base fee to Buy Albion Online Gold. This allows beginning players to travel to their beginning friends immediately.
Known Issue: Coaches are still placed in red zone cities, these will be removed in a future update.
Known Issue: One of the fast travel routes between starting towns incorrectly requires baggage.
New players start with a "Help" chat tab by default, and help channel messages are no longer enabled in the general tab by default.
Balance Changes

Journeyman artifact fragment drops have been removed from the game as they were confusing and were not being transmutated in significant numbers as was intended.
Lowered mount weight significantly to reduce the cost for fast travelling with them.
Allowed Tier 2 and 3 resources to count towards the gathering progression main line to ensure gatherers are rewarded for gathering low end ingredients for refining.
Set weapon unlock base nodes to all have the same requirements in terms of amount of fame / LP to unlock.
Decreased the reputation penalty for attacking (but not for knocking out and/or killing) other players.
Significantly increased reputation gain while on positive reputation to ensure beginning players turn into a less attractive target more quickly.
Journeyman and Adept transmutators can no longer be constructed, in order to avoid confusing beginning players. Existing buildings are unaffacted; this just changes the placeable building from Journeyman to Expert.

Albion Online products also buys merchandise that are required to create

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Albion products also buys merchandise that are required to create the character inside the participant for getting very much better than other players’ characters

subscribers all through the span of your time which it have been preliminary unveiled.
It is typically a subscriptions online game wherein the avid gamers should be subscribed through month-to-month obligations to make certain which they could possess the ability to entry their accounts at any time they desire to hold out the game.

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Like most MMORPGs today, there is typically a need using the avid gamers to purchase Albion: Planes of Telara platinum to make certain which they are able to maximize their online game play. for getting just one of probably the most exceptional from the game, the avid gamers should have loads of Gold to make certain which they are able to upgrade their weapons and armours. The Gold also buys merchandise that are required to create the character inside the participant for getting very much better than other players’ characters. loads of avid gamers nowadays purchase Albion Gold on AlbionMall offered which they realize which they are able to have Gold on the lowest feasible worth devoid of compromising their personal information.

The avid gamers could also purchase Albion: Planes of Telara platinum from AlbionMall with payment options other than their cost card numbers. on this way, even individuals avid gamers who do not have cost card could possess the ability to possess additional platinum or Gold than their opponents. AlbionMall could make optimistic that their end users will not have unsatisfactory knowing with them offered which they have customer representatives who can support the end users within their matters concerning factors on how to purchase Albion Gold on AlbionMall. AlbionMall certainly requires wonderful treatment of the customers!


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